T-06 · client+server

Latency & Packet Loss

Round-trip time is how long a request takes to reach a server and come back; packet loss is how often it doesn't. This test samples both from your browser and reports the numbers plainly.

TEST T-06 · samples round-trip time from your browser
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What these numbers mean

  • RTT (round-trip time): milliseconds for a request to reach the server and return. Lower is more responsive.
  • Jitter: how much the RTT varies between probes. High jitter causes stutter in calls and games even when average RTT looks fine.
  • Packet loss: the share of probes that never came back. Even a few percent noticeably degrades real-time traffic.

This is a single path — your browser to our server — sampled a dozen times. It's a useful health check, not a full network diagnosis, and there's no pass/fail verdict here: the numbers are the result.

What's a "good" reading?

  • Under ~50 ms RTT feels snappy; 100–200 ms is fine for browsing, noticeable in games.
  • Low, steady jitter matters more than a low average for calls and gaming.
  • 0% loss is the goal; anything sustained above a few percent is worth investigating.

Improving a poor connection

High loss or jitter usually points at your local link — Wi-Fi interference, a congested uplink, or an overloaded router — before it points at distance. A VPN can occasionally route around a bad path, but it adds a hop, so treat it as something to test rather than a fix.

Common questions

Why is this slower than a speed test?

Speed tests measure bandwidth (how much data per second); this measures latency and loss (how quickly and reliably small requests complete). They're different properties — a fast connection can still have high latency or loss.

The test couldn't measure anything — why?

Every probe failed to return, usually because the measurement endpoint was unreachable or blocked. We report that as inconclusive rather than showing a made-up number.

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